This will enable virtual machine acceleration capabilities of the Intel CPU (for more information check this link).
That's because the CPU is not dealing with the tedious work of doing rendering anymore. The screen should now look better and be more responsive. Well, first, we can help our CPU out by delegating the rendering process to the GPU by checking "Use Host GPU" checkbox in AVD's edit window.
It accomplishes that by providing dynamic binary translation of the device machine code to the OS and processor architecture of your development machine.īasically, it does a lot of mumbo-jumbo to pretend it's an ARM processor - when actually it isn't. Maybe even more.įinally - the emulator launches, only to show how slow it actually is.Īll these performance problems stem from the fact that it emulates an ARM processor so it can run the actual code of your application. So far so good, we have our cake, but can we eat it? The answer comes about 5 minutes after we hit the "Launch" button.
The default Android emulator comes together with the Android SDK and can be found in the "tools" folder. The great thing about using an emulator for development is that it gives you an opportunity to develop applications without having a real Android device. The main objective before releasing an application is to find bugs and design imperfections. When developing Android applications, you have to keep in mind all the different Android OS versions and various screen sizes and resolutions. So, what should we do? That's easy - start using a properly fast Android emulator. What seems to have worked for me and others is to change the hw.mainKeys setting in your config.ini to true: hw.Testing on multiple mobile devices is costly, time consuming and the default Android emulator is notoriously slow. I'm not sure what this looks like on Windows, maybe someone can confirm that it is similar? Here is a photo of what the menu looks like
It starts by asking a seemingly tangential question, but gets to the same place. There's more information in another thread at. I just add the Release name/API level in the name so I can quickly scan the list and go to a release, such as Honeycomb, Ice Cream Sandwich, Jelly Bean, etc.
It is not a hardware problem though, and CPU speed doesn't make a difference.Ģ) Both machines are fully up-to-date ADT (Eclipse 4.2.x and Android 4.2.2 (API 17) SDK environments.ģ) Editing, or even Deleting the emulator and then recreating it did NOT fix it.Ĥ) The best solution is to locate and update the config.ini file. Anyway, if this helps someone else that's great.ġ) I had this problem on one machine (a new, but slower machine), but not another (the faster one) when running a 4.0.3 emulator. I just want to share my experience and clarify a few things, some of which may not matter. This is still "unanswered", but it probably has been resolved.